Weapons

=  WEAPONS  = Weapons are a core element base of the game. They are included in several types of categories and can be found on all maps.

Gun spawns aren't random, they spawn in dedicated locations.

There are a special kind of weapons called Golden Weapons, exclusive to the Mansion map, and all 3 of them are so overpowered in the right player's hands.

MELEE
 * Baseball Bat
 * Crowbar
 * Katana
 * Scythe
 * Chainsaw
 * Firefighter Axe
 * Axe
 * Pool Stick
 * Stoker
 * Plunger
 * Golf Club
 * Golf Club

PISTOLS

 * Colt
 * Glock
 * Deagle
 * Magnum

SHOTGUNS

 * Double Barrel
 * Shotgun (Sawed Off)
 * AA-12

ASSAULT RIFLES

 * M4
 * AK-47
 * Scar-L
 * AUG

SMG's

 * Micro Uzi
 * Akimbo Uzi
 * Thompson
 * P90
 * UMP
 * Vector

SNIPERS

 * Sniper (Was replaced by L96,Can be found only on Dev-exlusice map: Castle)
 * L96
 * M82 Barrett

SPECIAL/HEAVY WEAPONS

 * RPG
 * M32 Grenade Launcher
 * Minigun
 * M60
 * Raygun
 * Golden Katana
 * Golden Golf Club
 * Golden Thompson
 * Flare Gun

Developer Exclusive

 * Golden Colt - High damage, but same ammo reserve as default
 * ,,LMG" - Low poly gun, 100 rounds
 * Galil -Assault rifle, not much to talk about it
 * Golden AK -60 rounds of soviet iron for zombies.
 * The Colt - Infinite ammo, shoots like shotgun
 * Ice Staff - Infinite ammo, Freezes zombies and emites blue light
 * Double RPG - "Prepare for trouble,Make it double."
 * Double Raygun - Double the spam, infinite ammo
 * Golden Minigun - 9999 in mag,and in reserve [insert Heavy from TF2]
 * Decoy Launcher - Similar to Flare gun, but shoots dummys that attract zombies which are later destroyed by them, pop sound when broken.
 * Pumpkin "Bomb" aka torch - Emits light, that's all.
 * Zweihänder - Has 2 options, Normal and Flame, Attack animation is sword spin.
 * Flame Katana - Special attack animations, basic katana with fire. Attack animations like jumping and slashes.
 * Bear Traps - Trap that kills zombies, can be re-set for another kill but breaks after 2 kills.

= Zombie Types = At the moment, there are 3 official zombie types, all which have pros and cons in fighting remaining survivors.

Walker
Fast zombie with strong melee damage.

"Boomer"
A bit tanky zombie whose purpose is to break the barricade or launch a player to space with explosion.

Crawler
As the name suggests, a crawling zombie, its purpose is to sneak into the survivors base - because of its small size it can break only one barricade desk just to enter the survivors hideout.

Hell Hounds:
Fast zombie animal type, Developers can spawn as them as well, they are easy to spot because of their fire particles.

,,Tank"
Tough to kill, can kill survivor with one bite and jumps very high. Best advice is to avoid them at all cost and hide.

Final Boss aka ,,Bronson":
Tall as the city buildings, jumps high as well, and most importantly - toughest to kill from all zombie types,  The Bronson .