Weapons

=  WEAPONS  = Weapons are a core element base of the game. They are included in several types of categories and can be found on all maps.

Gun spawns aren't random, they spawn in dedicated locations.

There are a special kind of weapons called Golden Weapons, exclusive to the Mansion map.

MELEE

 * Baseball Bat
 * Crowbar
 * Katana
 * Scythe
 * Chainsaw
 * Firefighter Axe
 * Axe
 * Pool Stick
 * Stoker
 * Plunger
 * Golf Club
 * Golf Club

PISTOLS

 * Colt
 * Glock
 * Deagle
 * Magnum

SHOTGUNS

 * Double Barrel
 * Shotgun
 * AA-12

ASSAULT RIFLES

 * M4
 * AK-47
 * Scar-L
 * AUG

SMG's

 * Micro Uzi
 * Akimbo Uzi
 * Thompson
 * P90
 * UMP
 * Vector

SNIPERS

 * Sniper (Replaced by L96. Can only be found on the dev-exclusive map "Castle")
 * L96
 * M82 Barrett

SPECIAL/HEAVY WEAPONS

 * RPG
 * M32
 * Minigun
 * M60
 * Raygun
 * Golden Katana
 * Golden Golf Club
 * Golden Thompson
 * Flare Gun

Developer Exclusive

 * Golden Colt - High damage, but same ammo reserve as default
 * LMG - Low poly gun, 100 rounds
 * Galil -Assault rifle
 * Golden AK -60 rounds of soviet iron for zombies.
 * The Colt - Infinite ammo, shoots like shotgun
 * Ice Staff - Infinite ammo, freezes zombies and emits blue light
 * Double RPG - "Prepare for trouble, make it double."
 * Double Raygun - Double the spam, infinite ammo
 * Golden Minigun - 9999 in mag, and in reserve [insert Heavy from TF2]
 * Decoy Launcher - Similar to Flare gun, but shoots dummies that attract zombies which are later destroyed by them, pop sound when broken.
 * Pumpkin "Bomb" aka torch - Emits light, that's all.
 * Zweihänder - Has 2 options, Normal and Flame, Attack animation is sword spin.
 * Flame Katana - Special attack animations, basic katana with fire. Attack animations like jumping and slashes.
 * Bear Traps - Trap that kills zombies, can be re-set for another kill but breaks after 2 kills.