Hospital

Hospital is a large map featured in The Apocalypse. This map was released in the "Finally Updated" update during mid-2021.

Overview
Hospital takes place at a large 4-story hospital compound outside of the city. There are a large amount of food and utilities around the map but with a mediocre amount of weapons around the map, especially the ground floor where it is the largest floor and has the most amount of food. The players are spread out and spawn at multiple areas of the map. They either spawn on the roof, outside of the medical director's office at the right side of the map, outside of the emergency department area or at the side parking lot at the left side of the map. While the zombies are spread around at multiple different floors around the map. The second to fourth floor has a very similar layout, it has a small waiting room with elevators and a staircase, 3 rooms and 1-2 small rooms. There are multiple unique features in this map, such as locked rooms which requires a pair of keys to unlock, working elevators and vents where Crawlers can use as shortcuts. Another unique feature is that zombies can shut off the power by hitting the generator room multiple times.

First Floor
The first floor is the largest area in the map. The lobby is a large area featuring a reception's desk, a resting area, two elevators and a staircase. The reception's desk may spawn wither an item or weapon, it may also have a chance to spawn a pair of Janitor's keys. The left side of the lobby will lead to a hallway heading to the cafeteria and the locker room. There are 2 hallways, the straight line with lead to the cafeteria and the locker room and ends at an exit leading to the side parking lot. The second hallway is located at the opposite of the cafeteria entrance, a restroom and a vent is located next to the second hallway's door. The second hallway has two operating rooms and a janitor's closet and leads to the emergency department's waiting room. The cafeteria has the most amount food in the map, it has a dozen of tables and a freezer which has a box of Hot-Dogs. An ice cream cart will also spawn near the exit at the left corner of the Cafeteria. The locker room is located at the end of the hallway, a Crowbar wil lalso spawn on top of a table outside of the locker room. The locker room feature some showers, toilets, lockers and a chair, The Janitor's keys may also spawn under the table. The right side of the lobby feature another waiting room which has two treatment rooms and the medical director's office. The medical director's office may also have a chance to spawn the Janitor's keys.

Second Floor
The second floor appears to have three large universal patient rooms, a restroom, a janitor's closet, a corridor and a helipad. The helipad is located on the second floor and can be accessed via the second floor's reception desk door, the reception desk always spawns a Glock, an Ammo Box and maybe the Janitor keys. The helipad itself serves no purpose other than a weapon spawn and multiple bags of chips on the benches. There are a total of 3 universal patient suites where they have a slightly different layout in each suite. Weapons and utilities may also spawn on top of the table in the patient rooms.

Third Floor
The third floor appears to be a coroner's office. It features a Morgue, a forensics lab, an autopsy suite, a corridor and a janitor's closet. The morgue is located on the third floor. It consists of a dissection table, a table with lab equipment and four morgue freezers, 2 being opened and 1 of them having Joe inside. Weapons may spawn on the lab counter. The Autopsy suite is located right next to the morgue having a dissection table and a small lab next to it. The forensics lab is just at the opposite of the morgue and has a hole leading to the elevator hatch. The janitor's closet/generator is located at the start of corrider next to the autopsy suite. The third floor does not have that much food and only has very few weapon spawns so it is best to avoid that floor when scavenging food, though you can use the hole in the hall at the forensics lab as a shortcut to the third floor via the broken elevator or escape from pursuing zombies.

Fourth Floor
The Fourth floor appears to be a break room for staff personel, it has two offices, a toilet, a corridor, janitor closet and parts of the roof collapsed to an unknown room. The Break room has a couch, a tv, a table with 2 chairs and kitchen equipment. It has a decent amount of food and a weapon may spawn in the break room. the end of the hallway has another waiting room and 2 doors which are offices. The offices are small and can serve as a hiding spot but bare in mind that almost every room on the fourth floor has a vent on the ceiling where Crawlers can reach to you without breaking down the door. Weapons and food may also spawn. the collapsed can be used as a ramp to go to the roof faster. This makes the fourth floor one of the most dangerous parts as zombies can flank you through multiple ways.

Fifth Floor
The fifth floor is the roof access. The roof has multiple vents that can be accessed by Crawlers which leads to every room of the fourth floor, parts of the roof are are collapsed and it can be used as a shortcut to access the roof or going to the fourthfloor. It is unknown what is inside the collapsed room in the fourth floor. A L96 sniper rifle may spawn next to the vents.

Strategies

 * The map will always have no lights at the start of each round, the elevators won't work until the power has been turned back on. Players can optionally turn the power back on but must first find a pair of janitor keys where they spawn at multiple places mentioned via the PoI section, more than 1 pair of janitor keys can spawn. After finding a pair of keys, players must find the generator room. The generator room will always have an electrical hazard sign on the door and will replace a random janitor's closet and has random items inside such as a weapon or tool. The janitor's closet can be found on every floor except the roof and the generator room will be located on a random floor every time. Once the power has been turned back on, all of the lights are turned on and the elevators are operational again. Keep in mind that zombies can destroy the generator by hitting it multiple times and can actually trap players in the elevator when tbeing used.

Trivia

 * This is the only map with the most amount of accessible floors.
 * This is also the only map that features elevators and the most amount of food and doors.
 * Despite having multiple vents that can be used on the second floor's helipad area, the yare blocked off by the invisible wall since you can't jump off of the roof or a window to escape.
 * Another mistake on vents is that the taller vents can't be accessed by crawlers since they jump shorter than players. The second floor's restroom has a vent that can lead to the first floor but is too narrow to be accessed even by crawlers.