Mansion

Mansion is regarded as the best map on the game. There are many windows and doorways which can be blocked using furniture. For a list of all the things you can interact with, see Interactables in Mansion. windows are also pre-boarded which planks that seemingly can't be destroyed by zombies; to see all types of boards, see boards (disambiguation). Made of several rooms, some better off than most, as well as several exclusive weapons only for the location. Golden Weapons like the Golden Thompson, Golden Golf Club, and Golden Katana can be found here. As well as the ever-mystic Raygun, which is one of the hardest items to find and craft in the game.

Spawn Area
You spawn outside in front of the front door. This is the first area in the map that you can move something in front of a door or window. When you start you have 3 ways to go (Left, Right, or Inside.)

Atrium
This area you first enter is one of the more open areas of the mansion, opening up to several locations in the mansion. Go left, and you enter the kitchen area. Go to the right, and you enter the bar area with a pool table and fireplace. Go up, and you enter the second floor lounge area that has a functioning gramophone. Go forward, and you enter the dining area.

The Kitchen
Entering the kitchen, the best thing you can distinguish there is all the damage and boards there- and that's all over the kitchen area. The kitchen area has a pantry that has obviously been damaged and ransacked, but the kitchen itself is nearly intact, despite all the food in there being almost nonexistent. Windows to the left as you enter are boarded, by unbreakable boards. And to your right, a corridor that leads down to the other areas of the estate.

The Bar Area
Entering the bar area to your right, you can tell several things which makes it stand out as more of a simple bar area. There's a fireplace as you enter, and to the left of it, the Stoker melee is right next to the fireplace mantle, and there is also the bar counter and a door to a partially caved-in bathroom. To your right, the boarded up windows and a pool table and the (I think?) exclusive Pool Cues to the level.

The Second Floor Lounge
Entering the second floor lounge, you are open to several areas on the second floor which provide a rather fruitful environment when you take the time from killing the undead. A functioning gramophone to the right wall that actually plays music when you find records in the house and bring it to the gramophone- something to soothe your mind as you slaughter the dead or hype you up perhaps. Usually there are paths that are almost everywhere too- more maneuverability that can keep you out of undead hands. Path to your left takes you to some bedrooms but also a study and also a staircase which can take you to the attic level. Path to your right takes you to some bedrooms as well, but you can also see the more prevalent damages to the house. Caved in and damaged walls are not on the exterior, but the interior too. You can go forward and exit to the balcony, where you can take a good look at the damage outside the manor and the backyard area, and you can go to the other portions of the second level from there.

The Dining Room
Entering the dining area, the path splits once more. If you entered from the kitchen on your left as you entered, you can also enter the Garage to your left, enter the cellar if you keep going down the hallway, and you can enter the dining room if you enter the door on your right, where there's a garbage chute shortcut to the cellar area. If it's from the right, enter the bar area, go to the partially caved in CR and go left, you should be in the dining area. You can also go forward and exit towards the backyard area, but not after you exit the glass doors there. Table's still in somewhat good condition, but the rags and floor are damaged, and if you look behind the table facing forward, you can see a diagram map of the first floor of the manor that can tell you where the generator is. That, and the centerpiece of the table is a bowl and 2 hotdogs- with a piece of paper that tells you to "TAKE ONE".

The Backyard
Entering from the dining area, you can see there's a swimming pool just outside. Nothing too special about it, but if you go left, you'd see some trucks, one logging truck and one light company truck having crashed into the estate, along with some exposed electrical wires. Going right, you'd see a golf course and past all the damage outside the manor, that's all there is outside besides a shortcut to the dining room by the caved-in comfort room.

The Garage
Entering the garage, there isn't much except that you can activate the generator there, as well as the blue convertible there has a surefire chance of having a musical record for the gramophone as well as a Thompson in the backseat of the convertible. You can also open the garage doors and a side door you can barricade and enter by. If you open the garage doors don't forget to close them or else defending the house will prove difficult

The Cellar
You can drop down here from the chute going left, from the bathroom on the second floor. Other than the wine bottles and barrels down there, there's a chance for some resources to be found down there, but you can also access the room from the first floor left corridor and a trapdoor outside the left area of the backyard.

The Attic
The attic can be accessed from the right portion of the second level of the house, past the study area. There, you can see that the roof's caved in and an Ice Cream Truck's crashed down there too.

Note by calvin031/LinkingShot, contributor to Mansion information: This one was my biggest contribution to this wiki, because it took me a long time to search the entire mansion and document every important area. The Golden Weapons can be found here, alright. Just that they may be closer than you think. Details are covered- now for readers reading this? Go wild. And good luck.